THE KURIAN ZONES
The Kurian Zones
(K-Zs) are far from uniform once you get away from the basic
fact that they all exist to feed the Kur.
Each Kurian Lord, or family (or in a few rare cases, clan)
orders his domain as he sees fit. If he wants temples built in
his honor and flaming sacrifice to his name, it is so. There are
Kurians who conduct themselves after the fashion of Roman
despots and Kurians who run their cities with corporate
efficiency.
The Kur maintain their rule with the help of their genetically
engineered Reapers and Grogs, of course, but without some
cooperation from mankind their task would be exponentially more
difficult. They win men over with a simple risk/reward equation:
the more helpful you are to the Kurian Order (no matter how
bizarre or cruel the form) the more likely it is that you will
be rewarded by being spared. Rebellion, disobedience, or even
nonconformity make an evening visit by the Reapers more likely.
For a few Quislings who do great service at their lord's behest,
the coveted brass ring is awarded. The winner of one of these is
spared, along with his or her immediate family, for his natural
lifetime, with the tacit understanding that the good behavior
will continue.

The Kurians live the protected, reclusive lives of bloodthirsty
banana republic dictators. With their simple, drug addict
outlook on life they spend most of their time scheming over how
to acquire more sources of vital aura (a Kurian running short
lives every moment in painful weariness) and how to protect what
they already have, especially their own precious hyperextended
lives.
The Kurian Zone seems to be at a level of late nineteenth to
early twentieth century technology. Anything later than that
must be repaired, the Kurians don't want to be bothered with
replacing it. Rail and water are the main modes of
transportation. Telephones mostly work. The humans under their
control are encouraged to exist in a state of obedient, dumb
animalism. If alcohol helps, all the better. They provide ample,
if unappetizing food for the most part, and encourage any kind
of sexual activity as long as it might result in natural
increase. In most KZ's a husband and wife who produce offspring
ever eighteen months are quite safe from the Reapers.
Humans under the Kur have adapted in the two generations since
the Overthrow. With the living memory of Pre-Kurian times fading
fast, a new set of traditions and mores have sprung up in the
KZs. With reading a rarity, people entertain themselves with
song and storytelling. Popular stories at gatherings are rather
Br'er Rabbitish, about wiley characters who outsmart the Kur
through wits and moxie.
Wits or no, few in the KZ reach old age. At the first failing of
health or ability, their usefulness is considered to be at an
end...
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